﻿using UnityEngine;

public class NotchHeightKeeper : MonoBehaviour
{
    private int notchHeight;

    public int GetNotchHeight()
    {
        return this.notchHeight;
    }
    
    // Start is called before the first frame update
    private void Start()
    {
        this.notchHeight = DeviceInfo.GetNotchHeight();
    }
}
